Games
Some, inspired by a rich history. Others, novel.
Our games are made for small spaces, so you don’t need much room to start playing. Some are inspired by classic games beyond the world of marbles, while others are adapted classics, offering a fresh take on these favorites. You’ll find different degrees of play or scoring to level up or down depending on your skill and interest.
Knock Out
Aim to knock marbles out of the Scoreline to collect them. Play with up to 5 players, using strategy and precision to outlast your opponents. Different play levels offer increasing challenges, from simple knocking to advanced color-set battles where strategy is key. The player with the most marbles at the end wins!
Marble Match
Compete to get your marbles closest to the Shooter. Play in rounds with 2-5 players, using skill to outmaneuver your opponents. Simple scoring rewards the two closest marbles, while moderate scoring adds a twist – only the player with the majority of the closest marbles scores. First to 11 points wins, but watch out; overshoot, and you’ll have to reset!
4 Score
Aim to land your marbles in designated point areas along a Scoreline. Play with 2 players or teams, tossing or rolling your marbles to score. Simple scoring adds up points each round until someone reaches 21. In moderate scoring, only one player scores per round, with the risk of resetting your score if you exceed 21. Precision and strategy are key to winning!
Loop Island
Navigate your marbles into different-sized loops, or "islands," to score points. Play with 2-5 players, with each loop offering a unique challenge. In simple scoring, aim to reach 21 points first. Moderate and advanced scoring add complexity, including the risk of resetting your score or losing turns if you fail to score. Skill and careful planning will determine who conquers the islands!
Lucky Shot
Aim to land your marbles in a loop while avoiding obstacles that change each round. Play with 2-5 players, with scoring based on the number of marbles in the loop at the end of each round. Reach 11 points first to win, but watch out; in moderate scoring, missing the loop can cost you points!
FAQs
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1 10-foot Scoreline
1 “Shooter” (big) marble
25 “marbles” (small), 5 separate color sets
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If it's flat, you're almost good to go.
Good – Smooth Concrete, Carpet, Short Turf, Rugs, Hardwood, Rubber, Dirt
Bad – Rough Concrete, Pavement, Gravel, Tile, Grass, Sand
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Traditionally, choosing who goes first is called “Lagging”. It can be complicated. Do this instead: Players take turns tossing a marble towards a line. Whomever’s marble stops closest goes first.
When applicable, winners of each round initiates and starts the following round.